#shader question: I have a sphere, the position on which is represented by a normalized vec3.
How do I split it into roughly equal shaped and sized regions with some kind of coordinate of where I am within the region the current point falls into?
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#shader question: I have a sphere, the position on which is represented by a normalized vec3.
How do I split it into roughly equal shaped and sized regions with some kind of coordinate of where I am within the region the current point falls into?
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