Shane Celis @shanecelis@mastodon.gamedev.place · activity timestamp 2 hr. ago My moat for a verse.https://www.linkedin.com/posts/robin-yann-storm_uh-oh-i-dont-even-know-what-is-really-going-share-7523375270112796672-dI7o/ #gamedev #mistakes Read more Read less Translate Translate LinkedIn Uh oh. I don't even know what is really going on here, and that has been the case for a while now regarding UE6. Maybe in the actual speech this is clarified, but the problem is: That doesn't matter!… | Robin-Yann Storm | 125 comments Uh oh. I don't even know what is really going on here, and that has been the case for a while now regarding UE6. Maybe in the actual speech this is clarified, but the problem is: That doesn't matter! At a conference like this, what is on a slide has to speak for itself. Because people take pictures. A similar thing happend in Chicago, when the speech hinted at blueprints being removed, then an off-stage conversation confirmed blueprints were being removed, then at Gamescom I got told they aren't being removed, and now here is Tim himself saying blueprints are being removed. The constant confusion of the messaging is causing so much unnecessary uncertainty. I wonder if it is a problem of the messaging itself, or if it is because the roadmap is also being vibed up. | 125 comments on LinkedIn #mistakes #gamedev Reply Boost Quote Like More actions Copy link Flag this post Block
Eric Lasota @EricLasota@mastodon.gamedev.place · activity timestamp 11 min. ago @shanecelis Supposedly Visual Verse is supposed to fill the visual scripting gap, but it'd sure be nice if the roadmap was definitively to get that out the door before getting rid of Blueprint. Read more Read less Translate Translate Reply Boost Quote Like More actions Copy link Flag this comment Block
@shanecelis Supposedly Visual Verse is supposed to fill the visual scripting gap, but it'd sure be nice if the roadmap was definitively to get that out the door before getting rid of Blueprint.