Well, so. I accidentally spent a week shuffling things around in Unity Gaussian Splatting. SPZv4, direct PLY/SPZ loading, stochastic render, global sorting and whatnot. And maybe *now* I can stop working on it 😊 https://github.com/aras-p/UnityGaussianSplatting/releases/tag/v2.0.0 #unity #3dgs
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