Been thinking about that space simulator I want to write for Tiny BASIC.
Perhaps it can be like a fetch quest? You must travel from location to location dropping off cargo.
While playing Stellaris, I thought about the "prime directive"--in Stellaris you are not necessarily prohibited from interacting with pre-FTL civilisations.
What if this can have some bearing on the game I want to make?
Maybe there can be systems that are already claimed by big space powers.
Need a random name generator, perhaps.
Given memory constraints, which is about ~ 5KB, it may prove expedient to hard code the maximum number of systems to some fixed limit.
I am thinking of setting up the play field to be a large 2D plane with Cartesian coordinates.
There can be pre-FTL civilisations, as well as space-faring ones.
I think the game could see users be like a large space born mosquito, looking for some host planet to go get resources.