I wonder if I can be a hero and figure out why BDCC characters z-fight
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why are the polygons like this
rahi what is going on
2 media files
ok so the vertex arrays match
which means this has to be a shader issue
rahi why does your shader specify a bunch of shading styles and then go "psyche!"
I can fix this by disabling this option
but I want to know why it's broken
why are the two draws getting different depth values
renderdoc shows the depth as identical between the two passes
so why did the depth test fail
ok so something's goofed up for the depth prepass
but what