what will happen next
ok it renders at all that's a good start
I did reduce it from 2012 to 1002 pawns
ok it runs at 2 FPS but that's higher than I expected tbh
and we do have batching for overridden surface materials so I think this is a success for now
can I profile a #renderdoc capture somehow
the menu options that look relevant are grayed out
frame time
135ms cpu
3ms gpu
help me budget this
oh it's actually 380ms cpu time
imagine if I can figure out how to make Godot run this faster
do bone transforms work differently than object transforms because this can't be right
am I multiplying my transforms in the wrong order
anyone know anything about skeletons please give me relevant or irrelevant information to my problem
@ben giraffes have the same number of neck bones as humans
was it a bad idea to spawn 40401 NPCs to see how my rendering code works and probably fuck up the physics engine? probably