what will happen next
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ok it renders at all that's a good start
I did reduce it from 2012 to 1002 pawns
ok it runs at 2 FPS but that's higher than I expected tbh
and we do have batching for overridden surface materials so I think this is a success for now
can I profile a #renderdoc capture somehow
the menu options that look relevant are grayed out
was it a bad idea to spawn 40401 NPCs to see how my rendering code works and probably fuck up the physics engine? probably