@floooh I'm guessing you may have thoughts on this?
@SonnyBonds not really 😁 all 'standard options' have massive dependencies (e.g. for Slang see: https://github.com/shader-slang/slang/tree/master/external).
glslang + spirvtools + spirvcross + tint is "tiny" in comparison (for sokol-shdc I'm planning to drop tint in favour of this spirvcross-fork with wgsl backend: https://github.com/ludicon/spirv-cross-wgsl