It is curious to me that the FF3R trilogy is being talked about as some moonshot "once in a generation" project that no one else could hope to chase after. As if this was a billion dollar development over 3 games that would bankrupt Square if it wasn't to hit.
That's simply not what's on the screen when you're repeatedly looking at a basic skybox in place of geometric detail, low resolution textures, and so on (was doing a replay of Remake and it really stood out even with PS5 edition updates).
@shivoa Without the PSP titles and their Fist of the North Star game, it has been 21 Yakuza games in 21 years.
I love them but at the same time I always found the psychology fascinating how they avoid being accused of sequelitis by the same people that will drag down Call of Duty for similar reasons.
Also, still waiting for Shenmue 4.
Kiwami is now a trilogy. RE2/3/4make is a trilogy. Neither of them go fully open world like FF7R2/3 does but also those two remake series have their own visual flourish (especially the latter) that stands apart from a rather pedestrian UE4 title that relies overly on baked lighting. Possibly also notable that their budgets for those remakes shared engine costs with their in-house tech being developed for new titles in the series rather than separating remake and new project teams.
[We will assume that texture issues are not related to the PS4 bug with asset streaming breaking] Even the high res characters are absolutely using very old tech and look rather "painted" because of a lack of skin materials etc.
Along with the often low detail assets in the world, FF7 Remake absolutely matches what I would expect from a Like a Dragon title (or similar). An RPG series they manage to release new titles in about once every 18 months due to location reuse and a modest budget/scope.