ERROR: Prepare Templates: Mismatching custom export template executable architecture: found "invalid", expected "x86_64".
at: add_message (editor/export/editor_export_platform.h:276)
ERROR: Project export for preset "Windows Desktop" failed.
at: _fs_changed (editor/editor_node.cpp:1487)
wow I broke #godot in a new and exciting way
gonna do
and see if that's anything