Something I would like to see, but don't have time for: libfive integration into #blender. A (not-slopped-up please) add-on would be a good start, maybe aiming for eventually more full integration.
But maybe this is a good project for a fedi hacker looking for a cool project?
There are a lot of interesting things happening in terms of non-destructive modeling in Blender add-ons (though most of them seem vibecoded or at least heavily LLM assisted), but I get this sense that libfive has good foundations and could provide a really sound foundation
EDIT: See @mjk's comment! https://hachyderm.io/@mjk/117603876876155677
@cwebber There are a few of these in the wild – https://github.com/AonoZan/FieldForge looks like the most advanced – but I haven't done enough investigation to vouch for them.
libfive is also mostly in maintenance mode; I got tired of fighting C++ and wrote a successor kernel in Rust (https://docs.rs/fidget), although libfive still probably wins for meshing quality...
fidget - Rust
GitHub - AonoZan/FieldForge: FieldForge brings the power of Signed Distance Function (SDF) modeling directly into Blender, leveraging the robust libfive library via the Python bindings. Create complex, non-destructive shapes with hierarchical control and smooth blending capabilities.