It's amazing the power of naming something within a game after the game. Like the repeated references to Clair-Obscur in the lyrics of the same game. Or the song Undertale in Undertale. Or the way the final quest in every FFXIV expansion is also the name of the expansion.
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@srol like if you start playing a game called Super Duper Dragon Warp. you are going to be on the tips of your toes, straining over the tops of fences, to see if maybe a dragon is there. is there a dragon behind this garage door maybe?? and i can't wait to perform the titular Warp, whatever it is. i'm sure it's the fan favorite number. maybe when i find that dragon
@srol i have this theory that half of game design is how you make promises to the player that explain what they can do and what kind of experiences they are going to have, often using things like "the game's manual" or "the trailer" or "the title". you could probably do like a taxonomy of the way radically different vibes are communicated by naming the game after
- the protagonist
- the antagonist
- the setting
- a really cool move you sometimes/all the time
- event the game centers around
etc