i had no idea that the goose house made the big walk. i just assumed it was some kind of slop game because of the genre, popularity, and that pudgy, nothing-y art style
@dotstdy maybe "characters made of bright-colored spheres in an otherwise-realistic landscape" just reads as "your first unity game with scenery from the asset store that doesn't match" to me
@jk The group I got together to play Big Walk has been trying other co-op multiplayer games to fill the gap left since we 100% finished it. Even the best ones are deeply unsatisfying in comparison.
maybe i have a poorly calibrated sense of taste when it comes to games, because all games look like slop to me. this has been the case for 15+ years. all games i ever see look like some phone game, or a generic gritty modern/fantasy/sci-fi/cartoon cosy nothing. even hollow knight looked like slop when i first saw it. it's like, idk, my favorite game, but i avoided playing it for the best part of a decade because the art style activated the "tim burton" and "yucky flash game" neurons in my brain
i need to add one new neuron in my brain, i suppose, which is "check if the devs are australian"
i have a lot of trouble finding out about games in general. everybody seems to know all about which new games are coming out, and who made them, and know all the famous game developers, and the famous game journalists, and so on. i don't know who any of them are at all! somehow none of the information ever makes it to me. i don't know what game genres there are. i don't even know how developers promote their games, since none of that promotion has ever reached me!
@jk I know precisely what you mean. I find the Twee Indie Game aesthetic stomach churning.
@jk tbh the art style in big walk is pretty interesting, like the characters and stuff is a variation on classic twee indie, but the world is very Australian landscape. So it feels a lot different to me playing than I expected from the screenshots.