My take on Big Walk's AI disclosure (https://bigwalk.game/faq/#ai), because I love this game and that the team chose to make it. I disapprove but sympathise with them. My position on LLM use is clear - I hate what they're doing to the industry, and they're built entirely on stolen work - but I have asked myself this question: what if, near the end of development, I had some really horrid core engine problems I couldn't solve that were ruining the game? Could I resist asking a chatbot at last resort?
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@mdiluz I think, given the mass adoption in the software industry, you can't really be held responsible for other people's choices, particularly after you've committed to a library (sometimes you can extract yourself from it, sometimes you can stick to earlier versions, but it's not always possible). Only your own
@sinbad also in a world where a google search may just decide to use an LLM to answer, we have to understand a baseline poisoning is already happening.
Big Walk is a Unity game, the engine itself is full of AI code at this point. Do we count that too?