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“The most fascinating ephemeral game is Majestic, an experimental, X-Files-inspired alternate reality game about the chaos of the information age that ran for less than a year before its publisher pulled the plug. Majestic still stands as one of the most ambitious interactive entertainment projects ever undertaken. Intended as a personalized ongoing event for adult audiences that didn’t enjoy gaming’s typical epic-sized power fantasies, the game might have heralded a new direction for the entire medium had it succeeded. Instead, it imploded almost immediately.

“We can’t play Majestic now, so from a slew of articles and anecdotes, I’ve tried to assemble its history and offer a glimpse of what it was, why it failed, and what it could have been.”

obscuritory.com/other/majestic/

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