I'm currently writing compute shaders directly in wgsl but I'm thinking about maybe replacing it with something backend agnostic.Slang is looking good on the surface, is it good in practice? Anyone got experience with it or recommendations for something else?
I don't know if I need it really, but two reasons would be being backend agnostic, and getting features like include etc. (I can do a simple version of the latter myself though.)
@floooh I'm guessing you may have thoughts on this?