hey, game developers who are also backend developers in other industries (there's gotta be a few of you in my followers list):
how come the concept of a "login queue" is a concept that persists throughout every major MMO to this day, and yet, we don't see that on e.g. Github. we've had cloud services for decades now. I've _worked_ on MMOs and I don't really understand why they can't be built to just, you know, scale up
@glyph others have mentioned EVE Online — Eve is a single open world, one of the really amazing things about it. Yes, they have time dilation - running the game at a time multiple so that a “second” of in-game actions are processed in n seconds of real time. It’s complex and only shows up in larger fights, but at least it’s the same effect for everyone involved.
FYI last I heard EVE’s backend is written almost completely in python, with a 2-3 migration still in progress. :-)