Those games were made during what was probably the darkest time of my entire career. We'd jumped into iOS dev thinking it would be ideal for us - small projects we could put out relatively quickly, potentially a vast audience, a fun challenge making touch controls that actually didn't suck.
Every time we did our best to produce something fun and playable. Every time we got excellent reviews from the sites which reviewed such things.
And every time we made about 50p from each one.
@llamasoft_ox It feels like the best βboutiqueβ games can find a market by cutting a deal to be part of Apple Arcade.