alright how do I do animal crossing style facial expressions in a way that lets godot batch a bunch of character renders
do I just have the face be a completely separate mesh
Discussion
alright how do I do animal crossing style facial expressions in a way that lets godot batch a bunch of character renders
do I just have the face be a completely separate mesh
I don't know whether this is better or worse than just doing each character with a skeleton the normie way
maybe I should do a head shader but I don't know how I'd get the information about which face in there without adding more draw calls
like I don't think you can set CUSTOM1 unless you're manually batching stuff with MultiMesh and if I do that I don't get the benefits of culling
here's Equinox's textures from Warframe mapped onto the mouse
my goal is to have it so with a fixed number of character customization options you eventually hit a point where you're no longer adding draw calls to the scene as you add more characters