Welp, that's the end of Mirror's Edge: Catalyst.
When this game came out, I was too disappointed in it as a follow-up to the original to give it much time. I'm glad I finally revisited it.
It has serious flaws. Some of them are fundamental to parkour-style games, some of them are self-inflicted, and I think some of them could've been corrected with a little more time in development. But overall, I enjoyed it.
It is funny that this game they had to come up with some big bad scifi nanite as the ultimate threat. In the original game, the ultimate threat is "we taught cops parkour."