One of the recent Hexed promos has this gag in it. Normally this type of thing is a bugged render for us (pipeline didn't export the skin or exported it in the wrong place, or visibility flag was broken), but for Hexed, we got to put it in the movie!
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A favorite category of broken render of mine is what I call "laser eyes": it's when one end of the eyelashes is correctly pinned to a character's face, but for some reason the other end is located at like 3.4028e+38 units away. You can imagine what it looks like.
At every studio I've worked at, there's always a folder somewhere that everyone saves bad renders and animation/sim goofs in, and boy howdy you should see some of the stuff in there. It'll never see the light of day, but every one of those folders is a comedy goldmine.