Watching some videos on TTRPG design, which I do every year or two, and it makes me itch because I always feel they stop short of basic insights.
For example, this one is about why players never seem to take deals. He bends over backwards to try and figure out why and what to do and-
Dude, it's because you're playing D&D.
D&D's framework is specifically built to test the player character's mettle, and the assumption is always that the challenges you face are geared to binary outcomes weighted to the player's capabilities.
They gain nothing by taking deals or accepting non-story-mandated help, you are offering to let them play the game less, and I don't know why the fuck anyone would find that appealing.
There are plenty of games where accepting help does change things dramatically and interestingly, tho!