And as always, here's the accompanying video (no cool concept art/scribbles in this one though)
#IndieDev #DevLog #GodotEngine #GameDev
https://spectra.video/w/bzzChrYfrE2VdwrmdPGkXL
And as always, here's the accompanying video
#IndieDev #DevLog #GodotEngine #GameDev
https://spectra.video/w/pL1qhiAMp4rPPpy4BHeRoE
The also-late August Fossil Sweeper progress update post is up!
During the period covered, I worked some more on addressing some of the hurdles I'd been having with Museum NPC pathing.
https://cheeseness.itch.io/fossil-sweeper/devlog/1661884/august-2026-progress
And as always, here's the accompanying video
#IndieDev #DevLog #GodotEngine #GameDev
https://spectra.video/w/cBZnjPQ7pLTpRA1pFogmiW
I'd held off on publishing the September update post until I was able to sort out some technical difficulties with uploading the video, which seem to be sorted now (with thanks to @spectra ) \o/
During the period covered, I continued to work on Museum NPC pathing and navmesh generation.
https://cheeseness.itch.io/fossil-sweeper/devlog/1712287/september-2026-progress
Finally got the July Fossil Sweeper progress update post up!
During the period covered, I worked further on my Blender addon for helping with globe asset workflow stuff, and did some initial experimentation with Museum NPCs.
https://cheeseness.itch.io/fossil-sweeper/devlog/1634642/july-2026-progress
July 2026 progress