How to Write Your Own Space Invaders Clone
Week 28
now the fun part. first we provide the framework with the delegate which sets up the callbacks we need to provide, in order to recursively query the projectile server, so that in a few weeks we're going to be able to begin the infrastructure code that will allow us start work on the test suite which we can write the movement engine against. this will be very useful around Week 50-55 when we might be able to get some aliens on the screen
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@jk this post made me cry, cheers!
@jk reading this and clutching at my skull like tetsuo from akira
@jk every now and then i see some coding guide not entirely unlike enterprise fizzbuzz and my circuits sink when i find out it's not satire
@mavica_again yeah it's terrible!!
@jk
Dragon Ball C++
@jk this reminds me of the time I found a tutorial on using an arduino and home assistant to switch a fan on and off underneath a domestic radiator, and wondering how they got through all of that and published it without realising bimetal switches exist