best texture coordinate space
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@cwebber Liminal spaces are the best. Liminal all the things.
@cwebber integer!!!!
@mcc what is that in this context!
@cwebber It's reading from a texture by pixel offset instead of using a sampler!! It's only available in WebGPU and Vulkan (presumably equivalent apis such as metal and DX13) https://www.w3.org/TR/WGSL/#textureload and is probably an inherently poor fit for inclusion in blender
I'm drawing sprites!! Why am I converting my coordinates to a dang float and back again!! All that does is introduce rounding errors when I write my multiplications and divisions in the wrong order!!
@mcc are you telling me that IEEE floating point isn't your preferred way to make integers
@cwebber you know, the normal ones, what's the name, "normal maps"? /j